inputs travel · pixels don't
insert coin
Arcade classics, played together in the browser. Every player runs the same game, frame for frame — only your inputs cross the wire.
You get a code and a link to hand your friends.
- CPS-1 / CPS-2
- 59.63 Hz native
- deterministic lockstep
- P2P mesh
- voice chat
- zero servers
Room code
--------
idle
Lobby
waiting
Load a game to start the emulator.
The host picks the emulator and the game, and it is sent to you automatically — nothing to do on your side.
Controls
not in a room
no gamepad
Data channels
no peers yet